If you've tried getting custom map mods (like 16K Atlas or S.A.R. Satellite) working on RAGE:MP, you've probably hit these:
- Transparent radar - stops moving, radar vanishes
- Vanilla zoom - ESC map shows the mod fine until you zoom in, then snaps back to default
- Broken 3D radar - ESC map works but the driving radar is still vanilla
Why it happens
RAGE:MP handles map files differently than singleplayer. Three things tripped me up:
Memory limits. 16K maps (often 200MB+) overflow what minimap.rpf can handle for the 3D radar - the game just falls back to vanilla.
Two separate systems. The ESC menu uses 2D texture overlays (minimap_sea_*.ytd), the driving radar wraps textures on 3D meshes (minimap_*.ydd). A standard DLC pack can't reliably override both.
LOD fallback. When you stand still, the game switches to minimap_lod_128.ytd. Most mods ship this empty, so the radar goes blank.
The hybrid fix
The only thing that worked consistently was combining three approaches:
1. Use a lightweight map mod. Drop the 16K stuff. I switched to Colored Map and Minimap 1.69 - total textures under 30MB, works perfectly.
2. DLC pack for the 3D radar.
Pack the .ytd and .ydd files into a dlc.rpf using GTAUtil. This handles the driving radar.
3. Loose files for the ESC menu.
Place the same .ytd files into client_packages/game_resources/raw/. RAGE:MP streams these for the ESC map at every zoom level, no issues.
4. Script fix for the transparent radar.
// client_packages/minimap/index.js
mp.events.add('render', () => {
mp.game.ui.setRadarZoom(1100);
});
Forces the radar to stay zoomed in, bypassing the empty LOD texture entirely.
Download
I zipped up my working setup if you don't want to build everything from scratch.
👉 Download the RAGE:MP Colored Minimap Package
Install: Extract into your server's client_packages folder and restart. Includes the DLC pack, loose files, and the script fix.
Important: Have players delete
C:\RAGEMP\client_resourcesbefore joining - cached vanilla textures will conflict.