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Custom minimaps (radar map) in RAGE:MP

If you've tried getting custom map mods (like 16K Atlas or S.A.R. Satellite) working on RAGE:MP, you've probably hit these:

  • Transparent radar - stops moving, radar vanishes
  • Vanilla zoom - ESC map shows the mod fine until you zoom in, then snaps back to default
  • Broken 3D radar - ESC map works but the driving radar is still vanilla

Why it happens

RAGE:MP handles map files differently than singleplayer. Three things tripped me up:

Memory limits. 16K maps (often 200MB+) overflow what minimap.rpf can handle for the 3D radar - the game just falls back to vanilla.

Two separate systems. The ESC menu uses 2D texture overlays (minimap_sea_*.ytd), the driving radar wraps textures on 3D meshes (minimap_*.ydd). A standard DLC pack can't reliably override both.

LOD fallback. When you stand still, the game switches to minimap_lod_128.ytd. Most mods ship this empty, so the radar goes blank.

The hybrid fix

The only thing that worked consistently was combining three approaches:

1. Use a lightweight map mod. Drop the 16K stuff. I switched to Colored Map and Minimap 1.69 - total textures under 30MB, works perfectly.

2. DLC pack for the 3D radar. Pack the .ytd and .ydd files into a dlc.rpf using GTAUtil. This handles the driving radar.

3. Loose files for the ESC menu. Place the same .ytd files into client_packages/game_resources/raw/. RAGE:MP streams these for the ESC map at every zoom level, no issues.

4. Script fix for the transparent radar.

// client_packages/minimap/index.js
mp.events.add('render', () => {
    mp.game.ui.setRadarZoom(1100);
});

Forces the radar to stay zoomed in, bypassing the empty LOD texture entirely.

Download

I zipped up my working setup if you don't want to build everything from scratch.

👉 Download the RAGE:MP Colored Minimap Package

Install: Extract into your server's client_packages folder and restart. Includes the DLC pack, loose files, and the script fix.

Important: Have players delete C:\RAGEMP\client_resources before joining - cached vanilla textures will conflict.